Fate Deck: Each player uses a deck of cards, called the Fate Deck, to resolve actions. Cards in your Fate Deck, including those in revealed and in play as part of a game action, are referred to Fate Cards.
Card values and suits: Card values refer to the number printed in the top left corner of the card and range from 0 to 21. Suits refer to the five types of Tarot cards: Coins, Grails, Swords, Wands, and the Major Arcana (referred to as Major).
Hand of Fate: The Hand of Fate represents your ability to control your character’s destiny over the course of gameplay. You start with a number of Fate Cards in your hand equal to your power level. There is no limit to the maximum number of cards you can hold in your Fate hand; however, you only re-draw cards at designated times.
The rules distinguish between “drawing” a card, “flipping” a card, “Cheating Fate,” and “discarding.”
Drawing: You “draw” cards equal to your power level into your Hand of Fate at the beginning of a story arc and/or session, as deemed appropriate by the Gamemaster (GM). You draw one card into your hand when one of your Aspects is “compelled.” You draw one card into your hand when you reveal, declare, or place an Aspect on a scene, zone, individual or group. You also draw cards into your hand when you spend time roleplaying one of your Aspects with another player. More on compels and Aspects later.
Flipping: You “flip” a card by turning over the top card of your Fate Deck. The flipped card’s value and suit are generally added immediately to a statistic in order to resolve an action.
Cheating Fate: You “Cheat Fate” in the context of resolving an action by invoking or tagging a relevant Aspect, either your own, an opponent’s, or an Aspect on the scene. You can then replace a Fate Card in play with a Fate Card from your hand. Generally, you invoke your own Aspect to replace a Fate Card flipped from your Fate Deck, and you tag an opponent’s or a scene’s Aspect to replace a Fate Card flipped from the opponent’s or GM’s deck, though exceptions do exist. More on invoking and tagging later.
Discarding: You “discard” a card by moving it to your discard pile, face up, without applying its value or suit. Cards can be discarded from your Fate Deck or your Hand of Fate. Most of the time, you choose which card to discard from your Hand, but in some cases your opponent or the GM will select a card at random from your Hand for you to discard, such as when you resist a compel of one of your Aspects.
Twisting Fate: Certain effects, powers and stances change the number of cards you flip. These “twists of fate” are indicated in the action’s or effect’s description with a [ + ] for a positive twist or a [ – ] for a negative twist. When a character is affected by multiple twists of fate, simply total the number of positive [ + ] twists and subtract the number of negative [ – ] twists to determine the twist of fate effect.
Ranks: Statistics and many other elements of gameplay are rank-ordered, both by adjective ranks and by numbers. The ranks are Here